Computer Science


The Computing Department has four good sized dedicated computer rooms and support by several technicians. The department maintains a well ordered and stimulating environment with changing displays of student work and from all Key Stages. The Department is stocked with a wide range of equipment and resources to which all pupils at all stages have full access, under supervision

Computing now penetrates every type of work. It is a dynamic and ever changing subject that opens up many different future paths and will stay with you and affect future decisions. There is a strong emphasis on students working to the best of their ability and achieving. We have a range of resources and would like all students and staff to utilise them in the most effective way. Click on a tab below to view the different options.

In Years 7 and 8, students will follow the National Curriculum Computing Topic. Students will learn how Computers work by taking a computer apart, how to use Computers and the Internet Safely and how to use common computer applications like Microsoft Word.Students will also learn key computer science principles, as well as learning to program and build a website. By the end of Key Stage 3, students should be fully prepared to move on to study GCSE Computer Science if they choose that option.

Students will cover the following topics

  • Using Computers
  • Binary and Data Representation
  • Data Types
  • Algorithms
  • Boolean Algebra
  • Programming
  • Computer Hardware
  • Website development

 

Exam Board: OCR

Cambridge Nationals in Creative iMedia are media sector-focused, including film, television, web development, gaming and animation, and have IT at their heart. They provide knowledge in a number of key areas in this field from pre-production skills to digital animation and have a motivating, hands-on approach to both teaching and learning. Cambridge Nationals deliver skills across the whole range of learning styles and abilities, effectively engaging and inspiring all students to achieve great things.

At Blue Coat School, we study the following four units:

Name Assessment Method
Pre-production Skills 1 hour 15 minute Exam
Creating digital graphics Internal Assessment (Course work)
Creating a multipage website Internal Assessment (Course work)
Creating interactive multimedia products Internal Assessment (Course work)

Click on the image below for the full specification or scroll down to see a summary of each unit.

Unit R081: Pre-production skills

This unit will enable learners to understand pre-production skills used in the creative and digital media sector. It will develop their understanding of the client brief, time frames, deadlines and preparation techniques that form part of the planning and creation process. Planning is an essential part of working in the creative and digital media sector. This unit will enable learners to acquire the underpinning knowledge and skills needed to create digital media products and gain an understanding of their application. On completion of this unit, learners will understand the purpose and uses of a range of pre-production techniques. They will be able to plan pre-production of a creative digital media product to a client brief, and will understand how to review pre-production documents.

Unit R082: Creating digital graphics

This unit builds on unit R081 and learners will be able to apply the skills, knowledge and understanding gained in that unit and vice versa. Digital graphics feature in many areas of our lives and play a very important part in today’s world. The digital media sector relies heavily on these visual stimulants within the products it produces, to communicate messages effectively. The aim of this unit is for learners to understand the basics of digital graphics editing for the creative and digital media sector. They will learn where and why digital graphics are used and what techniques are involved in their creation. This unit will develop learners’ understanding of the client brief, time frames, deadlines and preparation techniques as part of the planning and creation process. On completion of this unit, learners will understand the purpose and properties of digital graphics, and know where and how they are used. They will be able to plan the creation of digital graphics, create new digital graphics using a range of editing techniques and review a completed graphic against a specific brief.

Unit R085: Creating a multipage website

This unit builds on units R081 and R082 and learners will be able to apply skills, knowledge and understanding gained in those units. Multipage websites are the basis of internet content and are therefore used extensively in the creative digital media sector, whether for mobile phones or  computers in all their forms. This unit will enable learners to understand the basics of creating multipage websites. It will enable learners to demonstrate their creativity by combining components to create a functional, intuitive and aesthetically pleasing website. It will allow them to interpret a client brief and to use planning and preparation techniques when developing a multipage website. On completion of this unit, learners will be able to explore and understand the different properties, purposes and features of multipage websites, plan and create a multipage website and review the final website against a specific brief.

Unit R087: Creating interactive multimedia products

This unit builds on units R081 and R082 and learners will be able to apply the skills, knowledge and understanding gained in those units. Interactive multimedia products are used widely in everyday life and the creative and digital media sector. They are used in computer games, mobile phone applications, presentations and many other areas. This unit will enable learners to understand the basics of interactive multimedia products for the creative and digital media sector. They will learn where and why interactive multimedia is used and what features are needed for a given purpose. It will enable them to interpret a client brief, and to use time frames, deadlines and preparation techniques as part of the planning and creation process when creating an interactive multimedia product. On completion of this unit, learners will understand the purpose and properties of interactive multimedia products, be able to plan and create an interactive multimedia product to a client’s requirements and review it, identifying areas for improvement.

Exam Board: OCR

The GCSE in Computer Science will encourage learners to

  • understand and apply the fundamental principles and concepts of Computer Science, including abstraction, decomposition, logic, algorithms, and data representation
  • analyse problems in computational terms through practical experience of solving such problems, including designing, writing and debugging programs
  • think creatively, innovatively, analytically, logically and critically
  • understand the components that make up digital systems, and how they communicate with one another and with other systems
  • understand the impacts of digital technology to the individual and to wider society
  • apply mathematical skills relevant to Computer Science.

Click on the image below for the full specification or scroll down to see a summary of each unit.

Computer Systems
(1 hour 30 minute Exam) – 50%

  • Systems Architecture
  • Memory
  • Storage
  • Wired and wireless networks
  • Network topologies, protocols and layers
  • System security
  • System software
  • Ethical, legal, cultural and environmental concerns

Computational thinking, algorithms and programming 
(1 hour 30 minute Exam) – 50%

  • Algorithms
  • Programming techniques
  • Producing robust programs
  • Computational logic
  • Translators and facilities of languages
  • Data representation

In addition, students will complete a practical non assessed programming project lasting 20 hours to demonstrate understanding of programming.